![]() ![]() Similar to Core Parking OS is trying to scale CPU frequency dynamically based on the system load. Below you can find information about the way this application works and how to interpret application data and settings as well as modify and monitor other critical system parameters.ĬPU frequency scaling is a feature that enables the operating system to scale CPU frequency up or down to try and match supply to demand, delivering CPU performance when necessary or saving energy when possible. For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.Quick CPU is a program that was designed to fine-tune and monitor important CPU and System parameters such as CPU Temperature (Package and Core Temp), CPU Performance, Power, Voltage, Current, Core Parking, Frequency Scaling, System Memory, Turbo Boost, C-States, Speed Shift FIVR Control as well as making other adjustments. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and. ![]()
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